In a press release from earlier today, Square Enix was quick to say the battle system in I Am Setsuna is inspired by Chrono Trigger; but now I'm just wondering why Square isn't making any new Chrono Trigger games!
Psycho-Pass takes place in a dystopian cyberpunk future where a scan can discern a person's mental state. The information gleaned from this scan is known as the 'Psycho-Pass.'
The 'Psycho-Pass' is then studied to determine each person's 'criminal coefficient', which is a number that ultimately determine's each person's likelihood for committing criminal acts.
Below 100% you're chill, but above, and you're kind of in f**k-city, thereby labeled as a 'latent criminal' and imprisoned until your criminal coefficient drops below 100%. Ouch. Oh, btw, if your criminal coefficient clocks in at 200% or above, you're low-key killed on the spot.
Largely thanks to this hardcore system, crime's at an all time low, but the Inspectors all out there trying to catch the bad guys by thinking like 'em have to be kept in check--hence the introduction of paroled latent criminals as the Inspectors' partners in the dogged pursuit to put an end to crime.
Taking place in the first quarter of the first season of the anime, Mandatory Happiness is a study of sorts on a well-developed villain Alpha (master hacker) who just wants to spread love 'n happiness by riskily finding people on the breaking point of becoming latent criminals, and granting them their innermost desires in poorly planned attempts to crush their chances at getting locked up.
Not surprisingly, granting people that are all on the edge of well, committing acts of potentially devastating irrationality has some negative implications. Alpha, genuinely confused and distraught over his series of failures, sets out on a maddened hunt through the vast digital catalogs of human knowledge to hone in on what makes humans happy.
This in turn serves as the major theme of the game, in which you play as either Inspector Nadeshiko Kugatachi (absurdly-logical woman with a crippling case of amnesia); or Enforcer Takuma Tsurugi, a ferociously emotional lovesick man desperately searching for his long lost lover.
The game features four chapters guided by a series' of sometimes psychologically troubling decisions that all fall together to effect your character's 'criminal coefficient.'
Considered in full, Psycho-Pass: Mandatory Happiness is sure to resonate well with fans of the original Psycho-Pass narrative, and please newly converted followers with a killer story that puts a number on your mind, led by an impressively painted villain, Alpha.
The game's set to be released on Playstation 4 and Vita on September 13th 2016, in the US and on September 16, 2016 in Europe. Check out an announcement trailer for the game from back in the day below!