Mud sticks to your boots as you and your party slosh your way up these rolling foothills. From afar, they look luscious and grassy, but up close they're nothing but a slippery, grimy mess of bog. Suddenly, the earth shakes beneath you and crags crack at each side, the land beneath your crew starts to rise towards the heavens, and a thunderous groan tatters your soul.
These are no foothills, they're the Great World Turtle.
This cosmic and ancient beast has been foretold for centuries, undisturbed by bards, barbarians, elves, wizards, and clerics alike–perhaps your party will be the first to encounter such a creature and survive! But judging by the smug look on your GM's face, it's looking like a TPK scenario.
Lucky for your team, you have a fireball at the ready and your bard sings a war tune that livens everyone's spirits. But as the World Turtle finally gets to his feet, he heaves a great sigh, takes a peek at the fleas on his back, and plops back down to earth with a thud. It looks like this is one turtle that doesn't feel the need to prove his might–you party lives to fight another day.