The team went through a ton of different designs for the control console, including one where each emotion had a little area of their own. Eggleston explains
, "there was one where we had Sadness have a water fountain. It was all about water and sadness and it was all droopy. Then Anger’s was like a fire pit. I forgot what Disgust’s was, but it was all about not touching things."
I don't know about you, but I love the idea of Disgust getting mad when the water from Sadness' fountain splashes into her super neat area. Ultimately, the production team realized the way the console looked wasn't that important; "it became about how the emotion used
the buttons. It became more about the emotion doing something with the buttons than what the buttons actually were."