Valve Introduces a System That Allows Steam Workshop Modders to Charge for Their Mods, With Valve Pocketing 75% of the Profits
Seriously, Valve, you're beginning to make Steam look more and more like Origin every day.
Valve rolled out its pay-for-mods service on Thursday to universal ire from the PC gaming community. In theory, the system is less dubious, if it weren't for the fact that Valve will pocket a massive percentage of the mod charge, leaving the actual modders with precious little profit to their name.
Let's say a modder makes a Skyrim mod that they want to charge $4.99 for. Setting aside the fact that DLC microtransactions are already a plague on the gaming industry, the maker of said Skyrim will only ever get $1.25 for their efforts, while the remaining $3.74 goes straight to Valve for doing no work whatsoever.
This system also introduces an endless quagmire of problems for modders who use elements of other people's mods to make their own. Case in point: the Skyrim fishing mod made by Chesko. As it turns out, Chesko used elements of an idle character animations mod made by Fore. So, that means that Fore is entitled to a percentage of the profits from Chesko's mod on top of Valve's already egregious 75% cut, right? If so, what percentage does Fore get?
As you can see, the whole system quickly becomes a mess, seriously curtailing the resources of modders like Chesko, and infringing on the intellectual property rights of Fore. No matter what happens though, Valve wins and we lose. Such a sleazy cash grab is uncharacteristic of our lord Gaben, but some say it was bound to happen eventually. As Harvey Dent once said, "something something die a hero, something something the villain."
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