The year was 2010. Motion capture technology was all the rage, and someone at the The Institute for Simulation and Training at the University of Central Florida had a great idea. Why not use rapidly obsolete-looking technology to design a simulation-style game for middle-school girls? And the goal of that game? To promote abstinence, baby. It's hard to find anything about it, so the project may easily have been scraped, but we wish there was a playable copy somewhere. Honestly it's really hard to tell if times ever change or everything is the same forever.
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