As you can see, the art style is just Gorgeous. Completely hand drawn 2D, which means it looks exactly like the shows. No 3D models pretending to be 2D, no uncanny stiffness. Just pure, beautiful ATLA energy. But the part that surprised everyone is how deep the mechanics go. According to IGN’s hands on impressions, every character has their own movement system, huge move lists, and multiple fighting variations called supports. Think Mortal Kombat X but in a bending universe. Movement isn’t just important, it is the entire personality of the game. And it all feels fast, responsive, and honestly, hype inducing.
Even better, the moves aren’t overly complicated. Lots of quarter circles, grounded and aerial variations, EX options, resource meters, and a unique mechanic called Flow that changes how each character moves. Zuko chains specials like an anime fighter. Korra gets different avatar state boosts depending on her support. And the list goes on.
Nobody expected this game to go this hard. But Gameplay Group International, despite the most generic developer name in existence, seems determined to make a fighting game that stands on its own rather than leaning on nostalgia. And if the early impressions are anything to go by, Avatar Legends could end up being one of the strongest 2D fighters of the next year.
