One of the great things about playing role-playing games—apart from the suspense of disbelief—is taking massive, audacious risks and watching them pay off in real time. This is both thrilling and rewarding, as there's really no real-life risk involved. However, it would be foolish to think that just because there's no real-life risk in the game, you can translate your character's behavior into real life. Basically, just because you're roleplaying as a charismatic womanizing bard doesn't give you license to become a sleazy casanova in real life who feels they're entitled to the affections of the DM's (Dungeon Master's) sister.
This DM was forced to ban a new player from her group's table after he rolled consecutive critical misses. First, failing a perception check and then rolling a one on persuasion, all while apparently forgetting that he hadn't put any points into charisma. The Dm is now wondering if she did the right thing and appealing to the internet for their thoughts.
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