Modern Screenwriters Should Go Back and Study Pixar’s 22 Rules of Storytelling

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    PIXAR'S 22 Rules Phenomenal storytelling
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    [1] You ADMIRE a CHARACTER more for TRYING than for their successes.
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    [2] Keep in mind what's interesting to an AUDIENCE NOT what's FUN to do as a writer. They can be very different.
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    [3] Trying for theme is important, but you won't see what the story is actually about until you're at the end of it. Now rewrite.
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    [4] Once upon a time there was . Because of Every day, One day that, Because of that, Until finally
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    [5] Simplify. Focus. Combine characters. Hop over detours. You'll feel like you're losing valuable stuff but it sets you free.
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    What is your character good at, comfortable [6] Throw the polar opposite at them. Challenge with? them. How do they DEAL
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    [7] Come up with your ending before you figure out your middle. Seriously. Endings are HARD, get yours working up front.
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    [8] FINISH YOUR STORY, let go even if it's not perfect. In an ideal world you have both, but move on. DO BETTER next time.
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    [9] When you're STUCK, make a list of what wouldn't happen next... Lots of times the material to get you UNSTUCK will show up.
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    Pull you like. [10] apart the stories What you like in them is a part of you; you've got to recognize it before you can use it.
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    [11] Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you'll never share it with anyone.
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    [12] DISCOUNT the 1st thing that comes to mind. And the 2nd, 3rd 4th 5th , get the obvious out of the way. Surprise yourself.
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    [13] Give your characters OPINIONS. Passive/malleable might seem likable to you as you write, but it's poison to the audience.
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    [14] Why must you tell this story? What's the belief burning within you that your story feeds off of? That's the heart of it.
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    [15] If you were your character, in this situation, how would you feel? Honesty lends credibility to unbelievable situations.
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    [16] What are the stakes? Give us reason to root for the character. What happens if they don't succeed? Stack the odds against.
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    [17] No work is ever wasted. If it's not working, let go and move on - it'll come back around to be useful later.
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    [18] You have to KNOW YOURSELF: the difference between doing your best & fussing. Story is testing not refining.
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    [19] COINCIDENCES to get characters into TROUBLE are GREAT. COINCIDENCES to get them out of it are CHEATING.
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    [20] Exercise: take the building blocks of a movie you DISLIKE. How d'you rearrange them into what you DO like?
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    [21] You have to identify with your situation and characters, CAN'T JUST WRITE 'COOL'. What would make YOU act that way?
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    [22] WHAT'S THE ESSENCE OF YOUR STORY? MOST ECONOMICAL TELLING OF IT? IF YOU KNOW THAT, YOU CAN BUILD OUT FROM THERE.

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