The publisher is calling it a 'stress test' to determine the amount of resources it would take to have a successful launch that handles the high number of simultaneous players.
Testers will get a chance to play the game ahead of release, and in exchange, we have them help us with the assorted evaluation tests that we run. The goal is to have testers help us create a better game by reporting the bugs and errors they discover as they play.
...The test uses in-progress game data in order to discover bugs and errors. As a result, testers should expect to run into bugs as they play, and the game may not be fully playable at all times.
...The Network Stress Test uses a subset of the functionality that'll be available in the final game. Some parts of it may differ from the retail version, however.
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