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Classic DM gaslighting the players.
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What about players who have no idea what they're doing?
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You don't wanna know.
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Pro-tip: if your DM considers a TPK "winning," run far, far away.
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And that's where the fun begins.
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Plot twist: somehow everyone but the new kid dies.
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Every DM has their strategy.
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Hey, whatever works.
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Sus.
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You get what you pay for.
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It's true though.
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