Dig, Build, Explore, Repeat (But Better)

At first glance, Cubic Odyssey looks like Minecraft’s sci-fi cousin—blocky worlds, mining tools, base building, crafting. But dig a little deeper (pun absolutely intended), and you’ll find a massive universe filled with planets, cities, pirate outposts, and dangerous ruins, all generated procedurally.
The early game loop is comfortingly familiar: gather ores, craft tools, upgrade gear, and slowly unlock new areas of the tech tree. But where some games in this genre overload you with menus and systems, Cubic Odyssey does a surprisingly stellar job of guiding you through it all. There’s always an active quest, always a clear goal, and the game keeps the “What the heck do I do next?” moments to a blissful minimum—at least in the early hours.
Even when I hit a wall (looking at you, elusive gold ore), the game threw me a bone in the form of my trusty little robot sidekick. He can scan the area for resources (once you’ve found them at least once) and help with combat when things get dicey. And believe me, they will get dicey.
It’s Not Just Big—It’s REALLY Big

The sense of scale here is bananas. You start with a tiny outpost, then a hoverbike, then a spaceship, then warp drives—and before you know it, you’re zipping between hundreds of star systems, each filled with planets to land on, alien creatures to poke at, and massive Red Darkness infestations to either cleanse or... totally ignore (but you probably shouldn't).
The game’s seamless transitions from ground to air to space? Chef’s kiss. One minute you're mining on foot, the next you're boosting into orbit to warp to another system. It feels epic. It feels vast. It feels like you’re in the middle of your own sci-fi odyssey.
Where It Shines—and Where It Stumbles

Moment-to-moment gameplay? Solid.
Mining? Surprisingly satisfying (especially once you upgrade your gear beyond "Is this laser even on" tier).
Combat? Eh… serviceable. The gunplay is clunky and the enemy designs look like they were rejected from a forgotten PS1 horror game, but it never fully pulled me out of the experience.
If I had to nitpick, the mouse sensitivity was set by default to "hyperactive squirrel," and while it’s easily adjusted, it’s was a weird first impression. Also, the resource hunt can occasionally dip into frustrating territory—until your robot pal learns to play space truffle pig and leads you straight to the goods.
But even these hiccups didn’t stop me from being hooked from the first hour. The game keeps dangling just enough shiny new things (vehicles, gadgets, mysteries) to keep you on that glorious loop of “Just one more quest, just one more system, just one more spaceship upgrade…” You know the drill.
More Than Just Blocks

What elevates Cubic Odyssey above “just another blocky sandbox” is the sense of purpose woven into its galactic playground. There’s an actual story here. A mystery to solve. An evil force to fight. NPCs to trade with, pirates to battle, massive enemies to take down in co-op (yes, you can bring friends), and giant megastructures to build if you’re the kind of person who thinks small space bases are for cowards.
And if none of that convinces you? Just look at the trailer. It sells itself.
Final Verdict
Cubic Odyssey is an ambitious, sprawling, and surprisingly polished entry in the sandbox-exploration genre. It blends Minecraft’s tactile joy of building with No Man’s Sky’s endless space-faring curiosity, adds a dash of story-driven structure, and wraps it all in a chunky, charming package that never takes itself too seriously.
It’s not perfect. The combat could use some polish, and the alien designs are laughably awkward—but honestly? It doesn’t matter. Because Cubic Odyssey is fun, it’s massive, and it constantly rewards you for playing just a little longer.
For me? It’s a solid 8/10. If you like Minecraft, No Man’s Sky, or just getting lost in giant, beautifully blocky worlds with a sense of purpose, this is your next obsession.
You can purchase the game here
Disclosure: I received a free review copy of this product from https://www.keymailer.co