Informative Twitter Thread On Treasure Hack In Skyrim

Advertisement
  • 01
    Font - Joel Burgess @JoelBurgess · Aug 18, 2021 Replying to @JoelBurgess Among Skyrim players, you'll occasionally see this tip: if you see a wild fox, follow it and you'll be led to treasure. Sometime shortly after shipping, we saw this going around online, and an informal investigation started. Who made foxes do this?! Joel Burgess @JoelBurgess The usual suspects got interrogated - myself, @jean_simonet @Jonahlobe and @Markiepo0, among others. Nobody confessed. I got curious and started diggin
  • 02
    Green - Joel Burgess @JoelBurgess · Aug 18, 2021 Replying to @JoelBurgess Skyrim uses something called 'navmesh' for Al navigation. For non-dev folks, this is an invisible 3D sheet of polygons that is laid over the world, telling Al where it can and cannot go. This red stuff is navmesh. You can read about it here: creationkit.com/index.php?titl.. RE E lldaw Joel Burgess @JoelBurgess In most situations, you're seeing Al decide what do to (run at player, hide in cover, etc), use navmesh to make a
  • 03
    Font - Joel Burgess @JoelBurgess · Aug 18, 2021 Replying to @JoelBurgess So foxes flee. Why would they flee towards treasure? This is where it gets interesting. If you're close to an Al, it's in "High Process", or the most fancy, cpu-intensive pathfinding. It uses the full navmesh and will do things like line of sight and distance checks. Joel Burgess @JoelBurgess To contrast, there's also "Low Process" - used for stuff like NPCS walking a trade route across the world. world. These are only upda
  • 04
    Plant - Joel Burgess @JoelBurgess · Aug 18, 2021 Replying to @JoelBurgess So @jean_simonet knew something that I didn't (as usual) There is a sort of "Medium Process" for characters nearby, but who didn't need the complex pathing of combat. Because of the way the fox's Al worked (always be fleeing!) it's basically ONLY using this process. Joel Burgess @JoelBurgess This is where understanding of how Skyrim uses navmesh comes in. Swaths of the outdoor world have simple navmesh. You don't need to a
  • 05
    Photograph - Joel Burgess @JoelBurgess · Aug 18, 2021 Replying to @JoelBurgess When you stumble across something like a camp, however, navmesh gets way more detailed. Added visual detail means added navmesh detail, and if we're placing NPCS of any kind, we also tend to add even more detail. So Points of Interest = big number of small triangles. GIF Joel Burgess @JoelBurgess You see where this is going? The Fox isn't trying to get 100 meters away - it's trying to get 100 *triangles* away. You kno

Tags

Scroll Down For The Next Article