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Skyrim is one of those games that'll fade off the grid for a hot minute, and then pick up steam right where it left off — all thanks to another fun Twitter thread from one of its creators, game designer Joel Burgess. In this case, we have a formal investigation being launched as to whether or not the "treasure bug" — in which chasing a fox anywhere for long enough will lead a player to one of the treasure chests game developers hid across the game's expansive world — actually works, and how it wound up in the game in the first place.
Burgess' story shows that when Skyrim launched and rumors of the "treasure bug" first made their way across the internet, employees at Bethesda Game Studios investigated the situation and found that due to the way the game's artificial intelligence for CPUs is programmed, foxes — which don't actually fight the human player or other CPUs ever — are programmed to flee and naturally strive toward treasure because of the way the game's navigation systems and pathways work.
Sounds like this bug is most definitely worth giving a shot if you're playing Skyrim and looking for more treasure. For another fun Twitter thread about Skyrim, check out this Twitter thread where a guy details his ridiculous Skyrim adventures.
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